Business Data & Benchmarks · United States

Film and Video Production Company Revenue Benchmark

A film and video production company creates motion pictures, television programs, commercials, corporate and marketing videos and online content, handling development, shooting and delivery for clients or for its own release. Project-based revenue, freelance crews hired per production and the gap between a studio and a local video shop make the category unusually wide.

NAICS 512110, 2022 editionUnited States data by defaultSources and dates shown

Average Film and Video Production Company Revenue per Year 2022 Economic Census

The 2022 Economic Census counts every motion picture and video production business with paid employees, from a two-person corporate video shop to a major studio, and publishes their combined annual receipts. Dividing that total by the number of establishments gives the average annual revenue per employer establishment shown below.

≈$4,823,000 /year

Average annual gross revenue per employer establishment

18,147

Employer establishments in the United States, 2022

as published $87.5 billion

Combined annual gross revenue of employer establishments, 2022

How this is calculated: about $87.5 billion in combined annual receipts divided by 18,147 employer establishments works out to an average annual revenue of $4,823,000 per employer establishment.

Scope: Motion Picture and Video Production, NAICS 512110. The category covers producers of motion pictures, television programs, commercials and other video content. Postproduction studios and film distributors are counted in separate categories. Classified separately in group 5121: 512120 Motion Picture and Video Distribution; 512131 Motion picture theaters (except drive-ins); 512132 Drive-in motion picture theaters, and 2 further codes. Nothing outside that code is counted on this page.

Source US Census Bureau, 2022 Economic Census, Summary Statistics (ECNBASIC): ESTAB, RCPTOT and PAYANN by NAICS · Vintage 2022 Economic Census · Calculation BusinessNES · Accessed September 2026

Employer Establishments at Year Five Industry group

Motion picture and video industries, NAICS 5121, the 2018 starting count compared with the count of five-year-old establishments in 2023.

51.9%the year-five count as a share of the starting count

Five-year establishment continuation benchmarkLine chart of industry continuation: 75.7 percent at 1 year, 65.9 percent at 2 years, 58.1 percent at 3 years, 55.9 percent at 4 years, 51.9 percent at 5 years. 1,553 establishments first reported paid employment in 2018; BusinessNES calculation from Census BDS.100%75%50%25%0%2014-2018 cohort range: 47.0 to 51.9 percentStart: 100 percent, the starting count1 year: 75.7 percent of the starting count2 years: 65.9 percent of the starting count3 years: 58.1 percent of the starting count4 years: 55.9 percent of the starting count5 years: 51.9 percent of the starting count75.765.958.155.951.9Start1 year2 years3 years4 years5 years1,553 establishments first reported paid employment in 2018; BusinessNES calculation from Census BDS.
Five years on, this industry group counted about 52 establishments aged five for every 100 that first reported paid employment in 2018. Census compares counts by age rather than following the same businesses, so read it as a broad continuation indicator for the industry group, not as a tracked survival rate.

Across the 2014 to 2018 cohorts, five-year results ranged from 47.0 to 51.9 percent. This benchmark covers Motion picture and video industries, NAICS 5121, as a whole, and this category accounts for 18,147 of the 26,483 employer establishments in it. A count by age is not a survival rate, because the figures compare two headcounts rather than follow one set of businesses.

Payroll as a Share of Revenue Official data

Payroll divided by receipts, both as published for the same year.

MeasureValue
Annual payroll share of receipts, United States≈16%

Payroll share of receipts, Motion Picture and Video Production, United States, 2022 Economic Census.

Approximately 16.0 percent of every revenue dollar goes to annual payroll, a small share because much of the labor on a production is hired per project as freelancers or through payroll companies rather than as employees of the production business.

Payroll here excludes benefits, employer taxes and owner compensation, and it excludes freelance crew, talent, equipment rental, locations and postproduction vendors, which together make up most of a production budget.

Business Scale and Ownership Structure Official data

How large the average establishment is, and whether the population is independent operators or multi-site companies.

MeasureValue
Paid employees per employer establishment8.2
Employer establishments per firm1.03

Scale and ownership, Motion Picture and Video Production, United States, 2022 Economic Census.

The average establishment employed about 8.2 people, and the industry counted 1.0 employer establishments per firm. That staff count reflects a category where major studios employ thousands and most production companies employ a handful of producers and editors, and the establishments per firm figure shows a trade of single-location businesses.

These are arithmetic industry averages. They state the size of the average establishment and show that multi-establishment ownership exists. They do not show the distribution of business sizes and they do not measure market concentration.

Explore More on BusinessNES

Neighbouring benchmark pages built from the same verified data, plus BusinessNES guides on the same subject.

Data Source Notice

This product uses the Census Bureau Data API but is not endorsed or certified by the Census Bureau.

Figures above are from the 2022 Economic Census reference year, released by the Census Bureau in 2024 and 2025; markets have moved since.

Questions Worth Asking BusinessNES analysis

Film and Video Production Company: why an average that includes studios says little about a local shop.

Before you rely on this benchmark

  • Studio, agency producer or local shop? Feature film studios, television producers, commercial production houses and corporate video shops all sit in this category, and their budgets differ by orders of magnitude. The average is pulled up by large producers and describes no single business model.
  • How much of the revenue passes through? Production budgets include crew, talent, equipment and locations that the company pays on the client's behalf, so receipts can be large while the producer's own fee is a small share. Revenue overstates what a production company keeps.
  • Who owns the content? Producing for a client under a fee is a service business, while producing content the company owns creates assets that may earn for years or fail to earn anything. The two models carry different risk, and the census counts both.
  • Where do the crews come from? Freelance directors of photography, sound recordists, editors and grips are hired per project, so a production company scales up and down without changing its payroll. The freelance model explains the small payroll share and hides the real labor behind each project.
  • Which incentives and unions apply? Film tax credits vary by state and shape where productions locate, while union agreements can set rates and working conditions on productions that are covered by them. Both affect the cost of producing in a given place in ways the benchmark cannot express.
  • How lumpy is the calendar? A production company may earn most of its year from two or three projects, with gaps between them, and losing a single client can empty the pipeline. Annual receipts flatten a revenue pattern that is anything but steady.

Sources and Methodology

Revenue, establishment counts, payroll, employment and firm counts on this page come from the 2022 Economic Census, Summary Statistics, published by the US Census Bureau. Averages and shares are BusinessNES calculations from those published totals, and each one names the two figures it divides.

The Census counts employer establishments, meaning each production business with paid staff at a physical location. A videographer working alone is not counted, and postproduction studios and distributors are counted in separate categories.